^

s.wbones

the blitz deck

I made this deck by going through my red/green cards, and seeing what synergies I had the most of - landfall, counters, burn, and creatures. I also wanted a deck that could get up and running fast, hence the mana-dork Commander with haste.

Essentially, I was playing a lot of one on one Commander against very slow-moving decks. And they'd steamroll me if they could get up and running. So I wanted something to either win or lose as fast as I could, so I could play to my own schedule.

This was my solution. It's not perfect (every deck is a WIP) but I made it, and I was kinda proud of that. So here it is.

how to play

Step 1: Mulligan. If you wanted card draw you should have played blue. You want about three lands, one creature, and a core piece of some kind. Don't get greedy, but don't be hopeful that you'll draw something good. Maybe an Instant or Sorcery to get A. lands, or B. sabotage everyone else's boards. If someone gets something out before you, no they don't. Smack 'em down. Starting hand matters.

Step 2: Get your Commander out. She's cheap, she's got haste, she helps you pay for other shit. The point of this deck is that you never have to think about the rest of the board state. You barely have to think about what is in your hand. If you ever have spare blockers, you are playing it wrong. You swing hard and soon against absolutely everybody. If they swing back - well, a quick game's a good game, even if it's you losing.

Step 3: There's a surprising amount of burn in here - don't be afraid to use it. Politics is for people without the Heartless Hidetsugu and Fiendish Duo combo. Other people have complicated engines to build. You have creatures to smack people with. Missiles to ding them. Will this make you a target? Yes. But better to be a target for being strong than for being an easy mark. Make them fear you. Go down swinging.

A master fears the swordsman with no experience. Why? Because they don't know what he's going to do. Become unpredictable. Become careless. Do not play it safe, do not calculate strategies. Focus on getting landfall-triggered guys on the board, play lands to trigger them, swing once you're sure of hitting. The wild man swinging recklessly is always a threat. No-one wants to mess with crazy.

TLDR: Play this deck like you're trying to die or kill.

cards to look out for