the blitz deck
I made this deck by going through my red/green cards, and seeing what synergies I had the most of - landfall, counters, burn, and creatures. I also wanted a deck that could get up and running fast, hence the mana-dork Commander with haste.
Essentially, I was playing a lot of one on one Commander against very slow-moving decks. And they'd steamroll me if they could get up and running. So I wanted something to either win or lose as fast as I could, so I could play to my own schedule.
This was my solution. It's not perfect (every deck is a WIP) but I made it, and I was kinda proud of that. So here it is.
Commander
Ruby, Daring Tracker (1🔥)(1🌳)
The Backup Commander
Halana and Alena, Partners (2🩶)(1🔥)(1🌳)
Enchantments
Utopia Sprawl (1🌳)
Powerbalance (2🔥)
War Squeak (1🔥)
Elven Chorus (3🩶)(1🌳)
Valakut Exploration (2🩶)(1🔥)
Beastmaster Ascension (2🩶)(1🌳)
Impact Tremors (1🩶)(1🔥)
Primeval Bounty (5🩶)(1🌳)
Planeswalkers
Lukka, Bound to Ruin (2🩶)(1🔥)(1🔥/🌳)(1🌳)
Lands
Creatures
Akki Scrapchomper (1🔥)
Dragonmaster Outcast (1🔥)
Kazandu Nectarpot (1🩶)(1🌳)
Scavenging Ooze (1🩶)(1🌳)
Fear of Missing Out (1🩶)(1🔥)
Sabotender (1🩶)(1🔥)
Brushfire Elemental (1🔥)(1🌳)
Hajar, Loyal Bodyguard (1🔥)(1🌳)
Wandertale Mentor (1🔥)(1🌳)
Tireless Tracker (2🩶)(1🌳)
Laelia, the Blade Reforged (2🩶)(1🔥)
Kindlespark Duo (2🩶)(1🔥)
Arbalest Engineers (1🩶)(1🔥)(1🌳)
Surrak, the Hunt Caller (2🩶)(2🌳)
Alexios, Deimos of Kosmos (3🩶)(1🔥)
Spitfire Lagac (3🩶)(1🔥)
Solemn Simulacrum (4🩶)
Rakka Mar (2🩶)(2🔥)
Yedora, Grave Gardener (4🩶)(1🌳)
Heartless Hidetsugu (3🩶)(2🔥)
Fecund Greenshell (3🩶)(2🌳)
Brash Taunter (4🩶)(1🔥)
Rampaging Baloths (4🩶)(2🌳)
Fiendish Duo (4🩶)(2🔥)
Etali, Primal Storm (4🩶)(2🔥)
Ghalta, Primal Hunger (10🩶)(2🌳)
Artifacts
Sol Ring (1🩶)
Ozolith, the Shattered Spire (1🩶)(1🌳)
Arcane Signet (2🩶)
Sword of the Animist (2🩶)
Lumbering Worldwagon (2🩶)(1🌳)
Commander's Sphere (3🩶)
Ghirapur Orrery (4🩶)
Pyromancer's Goggles (5🩶)
Instants
Struggle//Survive (2🩶)(1🔥) // (1🩶)(1🌳)
Kodama's Reach (2🩶)(1🌳)
Red Sun's Twilight (X🩶)(2🔥)
Explosive Vegetation (3🩶)(1🌳)
Wear Down (1🩶)(1🌳)
Bushwhack (1🌳)
Abundant Harvest (1🌳)
Magic Missile (1🩶)(2🔥)
Raze to the Ground (2🩶)(1🔥)
Green Sun's Twilight (X🩶)(1🌳)
Dance of the Tumbleweeds (1🩶)(1🌳)
Last Chance (2🔥)
Verdant Confluence (4🩶)(2🌳)
Sorceries
Chaos Warp (2🩶)(1🔥)
Null Elemental Blast (1🩶)
Ghostfire Slice (2🩶)(1🔥)
Peerless Recycling (1🩶)(1🌳)
Bombadil's Song (1🩶)(1🌳)
Gift of the Viper (1🌳)
Burst Lightning (1🔥)
Cast into the Fire (1🩶)(1🔥)
Abrade (1🩶)(1🔥)
Tyvar's Stand (X🩶)(1🌳)
Bulk Up (1🩶)(1🔥)
Fertilid's Favor (3🩶)(1🌳)
how to play
Step 1: Mulligan. If you wanted card draw you should have played blue. You want about three lands, one creature, and a core piece of some kind. Don't get greedy, but don't be hopeful that you'll draw something good. Maybe an Instant or Sorcery to get A. lands, or B. sabotage everyone else's boards. If someone gets something out before you, no they don't. Smack 'em down. Starting hand matters.
Step 2: Get your Commander out. She's cheap, she's got haste, she helps you pay for other shit. The point of this deck is that you never have to think about the rest of the board state. You barely have to think about what is in your hand. If you ever have spare blockers, you are playing it wrong. You swing hard and soon against absolutely everybody. If they swing back - well, a quick game's a good game, even if it's you losing.
Step 3: There's a surprising amount of burn in here - don't be afraid to use it. Politics is for people without the Heartless Hidetsugu and Fiendish Duo combo. Other people have complicated engines to build. You have creatures to smack people with. Missiles to ding them. Will this make you a target? Yes. But better to be a target for being strong than for being an easy mark. Make them fear you. Go down swinging.
A master fears the swordsman with no experience. Why? Because they don't know what he's going to do. Become unpredictable. Become careless. Do not play it safe, do not calculate strategies. Focus on getting landfall-triggered guys on the board, play lands to trigger them, swing once you're sure of hitting. The wild man swinging recklessly is always a threat. No-one wants to mess with crazy.
TLDR: Play this deck like you're trying to die or kill.
cards to look out for
Kher Keep: Makes kobolds. Good source of chump blockers if you haven't drawn a creature in two turns.
Lukka, Bound to Ruin: Helps you pay for shit, makes 3/3 toxic beasts, and hurts everybody. Everything we love.
Primeval Bounty: Makes creatures, makes creatures bigger, lifegain landfall trigger. Good if you've got the mana to cast the thing.
Impact Tremors: Great in combo with Fiendish Duo. Tends to slide under the rader unless you're casting a thousand things at once, and helps a bunch at hurtin'.
Beastmaster Ascension: Be. Aggressive. Be be. Aggressive.
Scavenger Grounds
Exiles graveyards. No recursion for you.
Bulk Up: Best played once you've got a guy on the field big enough to matter, but not big enough to be a threat yet. Don't get precious, and wait for 'a few more counters'. This is a blitz. Plus you can always recast it from the graveyard later.
Last Chance: Your ticket out. Win or lose - it's on your terms.
Sword of the Animist: Go get lands.
Lumbering Worldwagon: Go get some goddamn lands.
Ghirapur Orrery: Play ya goddamn lands. Some last-ditch card draw.
Ozolith, the Shattered Spire: Bigger. Just as the pauper values every penny, so you too should value every point of damage against an opponent. Every +1/+1 counter, every 1 damage ding... it's all beautiful. Get your friends used to ticking down their life counters on your turn. And the bigger your creatures, the less turns you'll need.
Dragonmaster Outcast: Wow, you make dragons if you have lands? I wonder if that'll happen in this red/green landfall deck?
Scavenging Ooze: Eats your dead guys.
Fear of Missing Out: This is here for the extra combat phases if you can wrangle it. Didn't build around it tho.
Sabotender: One of my 'ding' guys. There's a bunch. They sit on the battlefield and hurt people bit by bit, if for whatever reason you can't swing at the moment.
Brushfire Elemental: Cheap, fast, and landfall.
Alexios, Deimos of Kosmos: Why should we have all the fun? Now everybody gets to swing. Also gets big quick, which makes him a nice meaty target while you wait for card draw.
Spitfire Lagac: More landfall 'ding' guys.
Rakka Mar: Wow, red with haste? Who'd have guessed.
Yedora, Grave Gardener: Now when your guys die, they still help you.
Heartless Hidetsugu: Hehehehehe. You'll get maybe one use out of this guy before someone nukes him, so haste him if you can.
Fecund Greenshell: There's a handful of triggers for this guy. The +2/+2 is actually great though, trust me. You'd be for real surprised.
Brash Taunter: A winner in any red deck, and a great deterrent if you're getting smacked to death.
Rampaging Baloths: Makes big tokens, very worth it if you've got a Bushwhack in the pocket.
Fiendish Duo: Save this. You'll get one round, maybe two before someone nukes it. There's some hexproof scattered through the instants, hold onto it if you draw this.
Etali, Primal Storm: Big and crazy. Immediate threat, of course, but fantastic if you can pay for the thing.
Ghalta, Primal Hunger: Nothing wrong with a good 12/12.
